…did I just see, read, watch, play, create, design, make, experience…

My Rating: 3.5 out of 5

It’s been almost ten years – it was May 2014 – since TwoDots was released for iPhone. I think I discovered the game in autumn of that year, and I have been playing it daily ever since.

The gaming mechanism is as smart as it is simple: connect at least two matching dots with the same color vertically or horizontally on a board. If you can connect four dots to form a square, all dots with the same color will disappear. Sounds simple, but the game gets harder with different gaming mechanisms over time. And yes, it can even be frustrating, especially when it comes to coincidence-based features that outsmart your gaming skills.

Over time, the developers created side quests to the regular levels, such as a weekly treasure hunt, a weekly treasure hunt replay, a weekly arcade session, flip challenges, and scavenger hunts. Although all of the levels and most of the side quests are solvable, more and more pay-to-win features were added to the game, such as the much-appreciated scavenger hunts. Of course, the game developers want to earn money, and in that case, it’s well deserved, but in my opinion, it sucks to make the scavenger hunts pay to win only. So, I decided not to play these at all.

Nevertheless, the fun factor is still pretty high. And what’s also worth mentioning: the soundtrack of the game is really good.

My rating: 4.5 out of 5

Header image by: https://www.flickr.com/photos/holland-photography/15790434555/


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